Welcome to the On Point press page. If you need additional information, or would like anything provided in a different format, email us at hello@onpoint.games.
How Actuator Digital supported Extremitas, an innovative sci-fi MMO, through strategic planning, UI design, and asset creation.
Actuator has been invited to present and showcase our games at Season of the Dev. Learn how we plan to share our work and support Queensland's growing game dev scene.
Actuator's Flux pattern package. Fluxity provides the bare bones, ui agnostic framework in Unity.
How Actuator Digital integrated multiplayer functionality into the single-player game 'Into Black,' creating an immersive and synchronised multiplayer experience.
Keynote Highlights from Actuator Digital's journey shared during our keynote at Experimental Game Design Conference.
An overview of Actuator Digital's work for Sky Kelpie in creating a drone simulation game to teach practical skills.
How Actuator Digital supported XR Games with graphics optimization and technical QA for Hitman 3 VR Reloaded on Quest 3.
How Actuator Digital created 'On Point,' an accessible VR light gun shooter, managing every aspect of development from concept to seasonal updates.
How Actuator Digital created an interactive game for The Discovery Centre at Perth Children’s Hospital, balancing education and entertainment for young visitors.
We spoke to Steve, one of Actuator's developers, to gain an insight into the scoring system in our first game title, On Point
Extremitas, a cooperative and strategic sci-fi MMO with procedural generation, is being significantly supported by Actuator Digital through ship and UI asset proposals and a funding-focused workshop for its promising development.
Debut title from Aussie developers takes players on a retro trip back to 90’s arcade shooters.
Actuator's Unity dependency injection framework package. Flume focuses on service injection and provides support for working with regular C# classes, MonoBehaviours, and ScriptableObjects.